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IDirect3DMobileDevice::SetTransform (Windows Embedded CE 6.0)

1/6/2010

This method is used to define the properties of a transformation matrix.

Syntax

HRESULT SetTransform(
  D3DMTRANSFORMSTATETYPE State,
  CONST D3DMMATRIX* pMatrix,
  D3DMFORMAT Format
);

Parameters

  • pMatrix
    [in] A pointer to a D3DMMATRIX structure that contains the data for the matrix.
  • Format
    [in] A D3DMFORMAT value that identifies the numerical format of the data in the matrix. This value can only be D3DMFMT_D3DMVALUE_FLOAT or D3DMFMT_D3DMVALUE_FIXED.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later

See Also

Reference

IDirect3DMobileDevice
D3DMTRANSFORMSTATETYPE
D3DMMATRIX
D3DMFORMAT