Gdi::DeleteObject_I (Windows Embedded CE 6.0)
1/6/2010
This method deletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object. After Gdi::DeleteObject_I deletes the object, the specified handle is no longer valid.
Syntax
static WINGDIAPI BOOL WINAPI DeleteObject_I(
HGDIOBJ hgdiobj
);
Parameters
- hgdiobj
[in] Handle to a logical pen, brush, font, bitmap, region, or palette.
Return Value
Nonzero indicates success.
Zero indicates that the specified handle is not valid or that the handle is currently selected into a device context.
To get extended error information, call GetLastError.
Remarks
This method is an internal version of the DeleteObject function.
Do not delete a drawing object, such as a pen or brush, while you still have the object selected into a device context.
When you delete a pattern brush, the bitmap associated with the brush is not deleted. You must delete the bitmap independently.
Requirements
Header | gdi.hpp |
Windows Embedded CE | Windows CE .NET 4.0 and later |