_XDXform4dV
Multiplies a four-dimensional vector by a 4x4 matrix. This instruction requires that the matrix has been previously loaded into the extended floating-point register bank.
float* _XDXform4dV(
float* src,
float* dst
);
Parameters
- src
[in] Pointer to a three-dimensional source vector. - dst
[out] Pointer to a three-dimensional destination vector.
Return Values
Pointer to the four-dimensional destination vector.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: shintr.h.
See Also
Microprocessor-specific Intrinsic Functions | _Xform3dV | _Xform4dV | _XDXform4dV | _LoadMatrix | _SaveMatrix
Last updated on Thursday, April 08, 2004
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