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_XDXform4dV

Multiplies a four-dimensional vector by a 4x4 matrix. This instruction requires that the matrix has been previously loaded into the extended floating-point register bank.

float* _XDXform4dV( 
  float* src, 
  float* dst 
);

Parameters

  • src
    [in] Pointer to a three-dimensional source vector.
  • dst
    [out] Pointer to a three-dimensional destination vector.

Return Values

Pointer to the four-dimensional destination vector.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: shintr.h.

See Also

Microprocessor-specific Intrinsic Functions | _Xform3dV | _Xform4dV | _XDXform4dV | _LoadMatrix | _SaveMatrix

 Last updated on Thursday, April 08, 2004

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