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CBaseObject Class

This class is an abstract base class that is the basis for all component objects. It maintains a process-wide count of active objects that can be queried from the DllCanUnloadNow entry point.

All Component Object Model (COM) objects are derived from the CUnknown class, which is derived from the CBaseObject class. Other objects can be derived from CBaseObject to assist in the detection of memory leaks, because CBaseObject maintains the count of created objects.

The constructor requires a character-string name that describes the object being created. This string can be displayed on the debugging screen to trace the creation of objects; the string will also be displayed upon deletion of the object. The string should be created in static storage rather than in local-function storage. The string can be enclosed by the NAME macro, which compiles to NULL in retail builds so that the static strings are optimized out during compilation.

/* Typical object creation method */
HRESULT CSomeClass::CreateMyObject(void)
{
   HRESULT hr = NOERROR;

   CMyObject *pObject = new CMyObject(NAME("My filter object"),NULL,&hr);
      if (FAILED(hr)) {
         return hr;
   }

   if (pObject == NULL) {
      return E_OUTOFMEMORY;
   }
   m_pObject = pObject;
   return NOERROR;
}

/* Incorrect object creation method */

HRESULT CSomeClass::ThisMayAccessViolate(void)
{
   HRESULT hr = NOERROR;

   TCHAR MyObjectName[] = TEXT("My GP faulting object");
   CMyObject *pObject = new CMyObject(MyObjectName,NULL,&hr);
}

Member Functions

Member function Description
CBaseObject Constructs a CBaseObject object.
ObjectsActive Retrieves the count of active objects.

Requirements

DirectShow applications and DirectShow filters have different include file and link library requirements. See Setting Up the Build Environment for more information.

OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
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Last updated on Wednesday, April 13, 2005

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