Gdi::CreatePatternBrush_I
This method creates a logical brush with the specified bitmap pattern.
static WINGDIAPI HBRUSH WINAPI CreatePatternBrush_I(
HBITMAP hbmp
);
Parameters
- hbmp
[in] Handle to the bitmap that you want to use to create the logical brush.
Return Values
A handle that identifies a logical brush indicates success. NULL indicates failure. To get extended error information, call GetLastError.
Remarks
This method is an internal version of the CreatePatternBrush function.
A pattern brush is a bitmap, which can be of an arbitrary size, that the system uses to paint the interiors of filled shapes.
After an application creates a brush by calling Gdi::CreatePatternBrush_I, the application can select that brush into any device context by calling the Gdi::SelectObject_I method.
You can delete a pattern brush without affecting the associated bitmap by using the Gdi::DeleteObject_I method. Therefore, you can use this bitmap to create any number of pattern brushes.
A brush created by using a monochrome, 1 bit per pixel bitmap has the text and background colors of the device context to which the bitmap is drawn. Pixels represented by a 0 bit are drawn with the current text color; pixels represented by a 1 bit are drawn with the current background color.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: Gdi.hpp.
See Also
CreateDibSection | CreatePatternBrush | Gdi::DeleteObject_I | Gdi::SelectObject_I
Last updated on Wednesday, April 13, 2005
© 2005 Microsoft Corporation. All rights reserved.