INPUT
This structure is used by the SendInput function to synthesize keystrokes, stylus and mouse motions, and button clicks.
typedef struct tagINPUT {
DWORD type;
union {
MOUSEINPUT mi;
KEYBDINPUT ki;
HARDWAREINPUT hi;
};
} INPUT, *PINPUT, FAR* LPINPUT;
Members
- type
Indicates the type of device information this structure carries. It is one of the following values.Value Description INPUT_HARDWARE The hi union member is valid. INPUT_KEYBOARD The ki union member is valid. INPUT_MOUSE The mi union member is valid. - mi
MOUSEINPUT structure that contains information about simulated mouse input. - ki
KEYBDINPUT structure that contains information about simulated keyboard input. - hi
HARDWAREINPUT structure that contains information about a simulated input device message.
Remarks
Windows CE does not support the INPUT_HARDWARE value in the type member.
This structure is used with the SendInput sample application.
This structure contains information identical to that used in the parameter list for a call to the keybd_event, mouse_event, or hardware_event functions.
Requirements
OS Versions: Windows CE 2.0 and later.
Header: Winuser.h.
See Also
Keyboard Structures | keybd_event | MOUSEINPUT | KEYBDINPUT | mouse_event | SendInput
Last updated on Wednesday, April 13, 2005
© 2005 Microsoft Corporation. All rights reserved.