Compressed Texture
This automated test measures the minimum supported Direct X renderer capability of a graphics adapter or chipset.
This topic applies to the following test jobs:
Compressed Texture
Compressed Texture (WoW64)
Test details
Associated requirements |
Device.Graphics.AdapterRender.MinimumDirectXLevel |
Platforms |
Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2 |
Expected run time |
~2 minutes |
Categories |
Certification Functional |
Type |
Automated |
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
More information
For an N-bit-per-component RGB frame buffer format, the lowest N bits must contain the blue component, the next N bits must contain the green component, the next N bits must contain the red component, and the remaining 32-(3 x N) bits may contain alpha. The resulting 32-bit value must be stored in memory in little-endian format.
Note
This requirement is “If-Implemented” for Windows Server.
Command syntax
Command option | Description |
---|---|
Compress -M:1 -dx9 -whql -logclean |
This command runs the Compressed Texture test job. |
Compress -M:1 -whql -logclean |
This command runs the Compressed Texture (WoW64) test job. |
File list
File | Location |
---|---|
Compress.exe |
<[testbinroot]>\nttest\ |
Configdisplay.exe |
<[testbinroot]>\nttest\windowstest\tools |
D3d10ref.dll |
<[testbinroot]>\nttest\graphics\d3d\support\ |
D3d11ref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dcompiler_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support |
D3dref8.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dref9.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
d3dx10_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx11_TEST.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx8d.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx9_TEST.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
Fpstate.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\ |
Modechange.exe |
<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\ |
TDRWatch.exe |
<[testbinroot]>\nttest\windowstest\graphics\ |
Vbswap.x |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\ |