Blt - Stretch - System to Primary Test
This automated test measures the minimum supported Direct X renderer capability of a graphics adapter or chipset.
This topic is applicable to the following tests jobs:
Blt - Basic - System to Primary
Blt - Basic - System to Primary (WoW64)
Test details
Associated requirement(s) |
Device.Graphics.AdapterRender.MinimumDirectXLevel See the device hardware requirements. |
Platforms |
Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) |
Run time |
~30 minutes |
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
More information
For an N-bit-per-component RGB frame buffer format, the lowest N bits must contain the blue component, the next N bits must contain the green component, the next N bits must contain the red component, and the remaining 32-(3 x N) bits may contain alpha. The resulting 32-bit value must be stored in memory in little-endian format.
Note
This requirement is “If-Implemented” for Windows Server.
Command syntax
Command option | Description |
---|---|
Fnddraw dd_svb.pro -l"fnswtt.dll" -r -c -p"m1" /WTTLogDevStr:$logfile |
Runs both the Blt - Basic - System to Primary and the Blt - Basic - System to Primary (WoW64) test jobs. |
File list
File | Location |
---|---|
Configdisplay.exe |
<[testbinroot]>\nttest\windowstest\tools\ |
dd_sbsv.pro |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\pro\ |
Fnddraw.exe |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\ |
Fnswtt.dll |
<[testbinroot]>\nttest\windowstest\tools\ |
TDRWatch.exe |
<[testbinroot]>\nttest\\windowstest\graphics\ |