WGF11 Filter
This automated test verifies D3D graphics driver/hardware conformance for texture filtering features that are not specifically tested elsewhere.
The following outlines the content of the test
Quad rendered to render target
Each RT pixel tested programmatically against expected value
Texture created with non-symmetric colored pattern
All texture types tested independently (1-D, 2-D, 3-D, cube)
Texture coordinates cycled for all vertices in tandem, to achieve specific LOD values
Texture filter type cycled through all valid types (point, linear, mixed point and linear, with and without mipmap LOD)
Texture formats cycled, to find issues with, for example, precision and clamping
Texture addressing cycled, independently per dimension and then in tandem
One texture unit active, with texture arrays occupying a single unit
Texture views cycled for mip-level and array constraints
Different sample instructions cycled (biased, fixed LOD, fixed deriv, comparison sample), with corresponding attributes
Selected filter types tested for Geometry shader stage and Vertex shader stage
Selected filter types tested on textures generated by GenerateMips() function
Verify that sample_d works in normalized space
Covers resources with per-resource minLOD (only for featurel level 11.0 and above)
This topic applies to the following test jobs:
WGF11 Filter
WGF11 Filter (WoW64)
Test details
Associated requirements |
Device.Graphics.AdapterRender.D3D101Core.D3D101CorePrimary Device.Graphics.AdapterRender.D3D10Core.D3D10CorePrimary Device.Graphics.AdapterRender.D3D111Core.D3D111CorePrimary Device.Graphics.AdapterRender.D3D11Core.D3D11CorePrimary |
Platforms |
Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2 |
Expected run time |
~2 minutes |
Categories |
Certification Functional |
Type |
Automated |
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
Test cases return one of the following results:
Pass
Fail
Blocked
Skipped
The log file contains specific details about the test cases that are failed, blocked, or skipped. A test case will return Skipped if it is invalid according to the current hardware configuration (some features are optional and may not be supported by some hardware) and the command line options (some test cases are only valid for certain feature levels). A test case will return Blocked if the failure is caused by reasons other than the tested feature. To review test details, review the test log from the Windows HCK Manager.
More information
.
Command Syntax
Command option | Description |
---|---|
Wgf11multisample |
Runs the test jobs. Without any options, the test enumerates devices. |
-FeatureLevel:XX.X |
Sets the feature level, where XX.X is the Feature Level the test will run at: 10.0, 10.1, or 11.0. |
Note
For command line help for this test binary, type /?.
File List
File | Location |
---|---|
Configdisplay.exe |
<[testbinroot]>\nttest\windowstest\tools\ |
D3d11_1sdklayers.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3d11ref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3d11sdklayers.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dcompiler_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support |
D3dx10_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
d3dx11_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
TDRWatch.exe |
<[testbinroot]>\nttest\windowstest\graphics\ |
Wgf11multisample.exe |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf |