Update Texture
This automated test verifies device capabilities to load textures (such as mipmap or cubemap) from system memory to video memory by using the UpdateTexture function.
The test includes the following scenarios:
The entire texture is loaded.
A portion of the texture is loaded.
The source and destination textures are square or non-square.
The source and destination textures have different levels.
The test first creates a source texture in the system memory and a destination texture in the video memory, and it populates these surfaces with data. Second, the test prepares the source texture; that is, it makes the entire texture dirty, and it makes a portion of the texture dirty. Finally, the test calls UpdateTexture to load the texture and checks the destination texture to make sure that it is loaded correctly.
This topic applies to the following test jobs:
Update Texture
Update Texture (WoW64)
Test details
Associated requirements |
Device.Graphics.AdapterRender.MinimumDirectXLevel |
Platforms |
Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2 |
Expected run time |
~30 minutes |
Categories |
Basic Certification Functional |
Type |
Automated |
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
More information
Command syntax
Command option | Description |
---|---|
Updatetexture.exe -M:1 -dx9 -whql -logclean |
Runs the Update Texture test job. |
Updatetexture.exe -M:1 -whql -logclean |
Runs the Update Texture (WoW64) test job. |
Note
For command line help for this test binary, type /?.
File list
File | Location |
---|---|
Configdisplay.exe |
<[testbinroot]>\nttest\windowstest\tools\ |
D3d10ref.dll |
<[testbinroot]>\nttest\graphics\d3d\support\ |
D3d11ref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dcompiler_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support |
D3dref8.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dref9.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx10_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx11_TEST.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx8d.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx9_TEST.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
Fpstate.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\ |
TDRWatch.exe |
<[testbinroot]>\nttest\windowstest\graphics\ |
Updatetexture.exe |
<[testbinroot]>\nttest\ |
Vbswap.x |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\ |