Vector3.Transform Method
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Transforms a Vector3 or array of Vector3s by a specified Matrix or Quaternion.
This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.
Overload List
Name | Description | |
---|---|---|
Transform(Vector3, Matrix) | Transforms a 3D vector by the given matrix. | |
Transform(Vector3, Quaternion) | Transforms a Vector3 by a specified Quaternion rotation. | |
Transform(Vector3%, Matrix%, Vector3%) | Transforms a Vector3 by the given Matrix. | |
Transform(Vector3%, Quaternion%, Vector3%) | Transforms a Vector3 by a specified Quaternion rotation. | |
Transform(array<Vector3[], Matrix%, array<Vector3[]) | Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array. | |
Transform(array<Vector3[], Quaternion%, array<Vector3[]) | Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array. | |
Transform(array<Vector3[], Int32, Matrix%, array<Vector3[], Int32, Int32) | Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array. | |
Transform(array<Vector3[], Int32, Quaternion%, array<Vector3[], Int32, Int32) | Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array. |
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