Lobby - Join Lobby As Server

Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.

POST https://titleId.playfabapi.com/Lobby/JoinLobbyAsServer

Request Header

Name Required Type Description
X-EntityToken True

string

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Request Body

Name Required Type Description
ConnectionString True

string

A field which indicates which lobby the game_server will be joining. This field is opaque to everyone except the Lobby service.

ServerEntity True

EntityKey

The game_server entity which is joining the Lobby. If a different game_server entity has already joined the request will fail unless the joined entity is disconnected, in which case the incoming game_server entity will replace the disconnected entity.

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

ServerData

object

The private key-value pairs which are visible to all entities in the lobby but can only be modified by the joined server.At most 30 key - value pairs may be stored here, keys are limited to 30 characters and values to 1000.The total size of all serverData values may not exceed 4096 bytes.

Responses

Name Type Description
200 OK

JoinLobbyAsServerResult

400 Bad Request

ApiErrorWrapper

This is the outer wrapper for all responses with errors

Security

X-EntityToken

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Type: apiKey
In: header

Definitions

Name Description
ApiErrorWrapper

The basic wrapper around every failed API response

EntityKey

Combined entity type and ID structure which uniquely identifies a single entity.

JoinLobbyAsServerRequest

Preview: Request to join a lobby as a server. Only callable by a game_server entity and this is restricted to client owned lobbies which are using connections.

JoinLobbyAsServerResult

ApiErrorWrapper

The basic wrapper around every failed API response

Name Type Description
code

integer

Numerical HTTP code

error

string

Playfab error code

errorCode

integer

Numerical PlayFab error code

errorDetails

object

Detailed description of individual issues with the request object

errorMessage

string

Description for the PlayFab errorCode

status

string

String HTTP code

EntityKey

Combined entity type and ID structure which uniquely identifies a single entity.

Name Type Description
Id

string

Unique ID of the entity.

Type

string

Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types

JoinLobbyAsServerRequest

Preview: Request to join a lobby as a server. Only callable by a game_server entity and this is restricted to client owned lobbies which are using connections.

Name Type Description
ConnectionString

string

A field which indicates which lobby the game_server will be joining. This field is opaque to everyone except the Lobby service.

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

ServerData

object

The private key-value pairs which are visible to all entities in the lobby but can only be modified by the joined server.At most 30 key - value pairs may be stored here, keys are limited to 30 characters and values to 1000.The total size of all serverData values may not exceed 4096 bytes.

ServerEntity

EntityKey

The game_server entity which is joining the Lobby. If a different game_server entity has already joined the request will fail unless the joined entity is disconnected, in which case the incoming game_server entity will replace the disconnected entity.

JoinLobbyAsServerResult

Name Type Description
LobbyId

string

Successfully joined lobby's id.

Error Codes

Name Code
LobbyBadRequest 13007
LobbyDifferentServerAlreadyJoined 13014
LobbyDoesNotExist 13000
LobbyDoesNotUseConnections 13017
LobbyIsNotClientOwned 13016
LobbyRateLimitExceeded 13001
LobbyServerAlreadyJoined 13015