Title-Wide Data Management - Set Title Data
Updates the key-value store of custom title settings
POST https://titleId.playfabapi.com/Server/SetTitleData
Request Header
Name | Required | Type | Description |
---|---|---|---|
X-SecretKey | True |
string |
This API requires a title secret key, available to title admins, from PlayFab Game Manager. |
Request Body
Name | Required | Type | Description |
---|---|---|---|
Key | True |
string |
key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. |
Value |
string |
new value to set. Set to null to remove a value |
Responses
Name | Type | Description |
---|---|---|
200 OK | ||
400 Bad Request |
This is the outer wrapper for all responses with errors |
Security
X-SecretKey
This API requires a title secret key, available to title admins, from PlayFab Game Manager.
Type:
apiKey
In:
header
Definitions
Name | Description |
---|---|
Api |
The basic wrapper around every failed API response |
Set |
This API is designed to store title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value. |
Set |
ApiErrorWrapper
The basic wrapper around every failed API response
Name | Type | Description |
---|---|---|
code |
integer |
Numerical HTTP code |
error |
string |
Playfab error code |
errorCode |
integer |
Numerical PlayFab error code |
errorDetails |
object |
Detailed description of individual issues with the request object |
errorMessage |
string |
Description for the PlayFab errorCode |
status |
string |
String HTTP code |
SetTitleDataRequest
This API is designed to store title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value.
Name | Type | Description |
---|---|---|
Key |
string |
key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character. |
Value |
string |
new value to set. Set to null to remove a value |
SetTitleDataResult
Error Codes
Name | Code |
---|---|
DataLengthExceeded | 1146 |
TooManyKeys | 1147 |