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IGipGameControllerInputSink.OnMessageReceived Method

Definition

Event raised when a message is received.

public:
 void OnMessageReceived(unsigned long long timestamp, GipMessageClass messageClass, byte messageId, byte sequenceId, Platform::Array <byte> ^ messageBuffer);
void OnMessageReceived(uint64_t const& timestamp, GipMessageClass const& messageClass, byte const& messageId, byte const& sequenceId, winrt::array_view <byte> const& messageBuffer);
public void OnMessageReceived(ulong timestamp, GipMessageClass messageClass, byte messageId, byte sequenceId, byte[] messageBuffer);
function onMessageReceived(timestamp, messageClass, messageId, sequenceId, messageBuffer)
Public Sub OnMessageReceived (timestamp As ULong, messageClass As GipMessageClass, messageId As Byte, sequenceId As Byte, messageBuffer As Byte())

Parameters

timestamp
UInt64

unsigned long long

uint64_t

Timestamp of the event.

messageClass
GipMessageClass

The class of the message.

messageId
Byte

byte

The ID of the message.

sequenceId
Byte

byte

Sequence ID of the message.

messageBuffer

Byte[]

byte[]

Buffer containing the message.

Applies to