PeriodicForceEffect Class
Definition
Important
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A force feedback effect which applies a varying force, defined by a waveform, along a vector.
public ref class PeriodicForceEffect sealed
/// [Windows.Foundation.Metadata.Activatable(Windows.Gaming.Input.ForceFeedback.IPeriodicForceEffectFactory, 196608, "Windows.Foundation.UniversalApiContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class PeriodicForceEffect final
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Gaming.Input.ForceFeedback.IPeriodicForceEffectFactory), 196608, "Windows.Foundation.UniversalApiContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class PeriodicForceEffect
function PeriodicForceEffect(effectKind)
Public NotInheritable Class PeriodicForceEffect
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Constructors
PeriodicForceEffect(PeriodicForceEffectKind) |
Creates an instance of PeriodicForceEffect. |
Properties
Gain |
Specifies the percentage by which to reduce the force of the effect. |
Kind |
The type of periodic force feedback effect. |
State |
The current state of the force feedback effect. |
Methods
SetParameters(Vector3, Single, Single, Single, TimeSpan) |
Sets the parameters for the force feedback effect. |
SetParametersWithEnvelope(Vector3, Single, Single, Single, Single, Single, Single, TimeSpan, TimeSpan, TimeSpan, TimeSpan, UInt32) |
Sets the parameters for the effect and sets an envelope for the effect. |
Start() |
Starts the force feedback effect. |
Stop() |
Stops the force feedback effect. |