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HolographicFrameRenderingReport.MissedLatchCount Property

Definition

Gets the number of scanouts where a previous HolographicFrame had to be re-projected again due to the GPU work for the current HolographicFrame not finishing in time for the target scanout deadline.

public:
 property unsigned int MissedLatchCount { unsigned int get(); };
uint32_t MissedLatchCount();
public uint MissedLatchCount { get; }
var uInt32 = holographicFrameRenderingReport.missedLatchCount;
Public ReadOnly Property MissedLatchCount As UInteger

Property Value

UInt32

unsigned int

uint32_t

The number of scanouts where a previous HolographicFrame had to be re-projected.

Applies to

See also