PlayReadyLicenseSession.CreateLicenseIterable Method
Definition
Important
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Creates a PlayReadyLicense class iterator that supports in-memory-only PlayReady licenses in addition to persisted licenses.
public:
virtual PlayReadyLicenseIterable ^ CreateLicenseIterable(PlayReadyContentHeader ^ contentHeader, bool fullyEvaluated) = CreateLicenseIterable;
PlayReadyLicenseIterable CreateLicenseIterable(PlayReadyContentHeader const& contentHeader, bool const& fullyEvaluated);
public PlayReadyLicenseIterable CreateLicenseIterable(PlayReadyContentHeader contentHeader, bool fullyEvaluated);
function createLicenseIterable(contentHeader, fullyEvaluated)
Public Function CreateLicenseIterable (contentHeader As PlayReadyContentHeader, fullyEvaluated As Boolean) As PlayReadyLicenseIterable
Parameters
- contentHeader
- PlayReadyContentHeader
The content header used to locate associated licenses.
- fullyEvaluated
-
Boolean
bool
Indicates whether evaluated license chains should be enumerated or if all licenses (including those that are unusable) should be enumerated. Set this parameter to true if evaluated license chains should be enumerated. Set this parameter to false if all licenses should be enumerated.
Returns
Implements
Windows requirements
Device family |
Windows 10 Creators Update (introduced in 10.0.15063.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v4.0)
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