HandPose.TryGetJoints Method
Definition
Important
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Gets the pose of multiple hand joints, expressed in the specified coordinate system.
bool TryGetJoints(SpatialCoordinateSystem const& coordinateSystem, winrt::array_view <HandJointKind> const& joints, winrt::array_view <JointPose> & jointPoses);
public bool TryGetJoints(SpatialCoordinateSystem coordinateSystem, HandJointKind[] joints, JointPose[] jointPoses);
function tryGetJoints(coordinateSystem, joints, jointPoses)
Public Function TryGetJoints (coordinateSystem As SpatialCoordinateSystem, joints As HandJointKind(), jointPoses As JointPose()) As Boolean
Parameters
- coordinateSystem
- SpatialCoordinateSystem
The coordinate system in which to express the joint poses.
- joints
- HandJointKind[]
The array of hand joint kinds to locate.
- jointPoses
- JointPose[]
The array of poses to fill, one for each matching element in the joints array.
Returns
bool
True if the hand can be located within the specified coordinate system; otherwise, false.
Remarks
The jointPoses array to be filled must match the length of the joints array.
The coordinate system is right-handed, with +y up, +x to the right, and -z forward.
All joints except for tip joints are interior to the hand. Finger joint poses represent the base of the named bone. Joints are oriented with forward (-z) pointing towards the tip of each finger, up (+y) pointing out of the back of the hand or finger, and right (+x) pointing perpendicular to forward and up.
This method will return false if the specified coordinate system cannot be located at the moment.