InputInjector.InjectGamepadInput(InjectedInputGamepadInfo) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sends programmatically generated gamepad input to the system.
public:
virtual void InjectGamepadInput(InjectedInputGamepadInfo ^ input) = InjectGamepadInput;
void InjectGamepadInput(InjectedInputGamepadInfo const& input);
public void InjectGamepadInput(InjectedInputGamepadInfo input);
function injectGamepadInput(input)
Public Sub InjectGamepadInput (input As InjectedInputGamepadInfo)
Parameters
- input
- InjectedInputGamepadInfo
The gamepad input specified by InjectedInputGamepadInfo.
Windows requirements
Device family |
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v5.0)
|
Examples
Here are some downloadable samples demonstrating basic input and input injection:
Remarks
Important
The APIs in this namespace require the inputInjectionBrokered restricted capability.
Using input injection requires the following be added to the Package.appxmanifest:
- To
<Package>
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="rescap"
- To
<Capabilities>
<rescap:Capability Name="inputInjectionBrokered" />