InputInjector.UninitializeGamepadInjection Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Shuts down the virtual gamepad device created with InitializeGamepadInjection.
public:
virtual void UninitializeGamepadInjection() = UninitializeGamepadInjection;
void UninitializeGamepadInjection();
public void UninitializeGamepadInjection();
function uninitializeGamepadInjection()
Public Sub UninitializeGamepadInjection ()
Windows requirements
Device family |
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v5.0)
|
Examples
Here are some downloadable samples demonstrating basic input and input injection:
Remarks
Important
The APIs in this namespace require the inputInjectionBrokered restricted capability.
Using input injection requires the following be added to the Package.appxmanifest:
- To
<Package>
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="rescap"
- To
<Capabilities>
<rescap:Capability Name="inputInjectionBrokered" />
Calling this method is analogous to disconnecting a physical gamepad, which also triggers a GamepadRemoved event.
A physical gamepad is assigned a persistent unique ID (see NonRoamableId) that does not change when the device is connected and disconnected. Similarly, a virtual gamepad created with InitializeGamepadInjection is also assigned a unique ID that persists across calls to UninitializeGamepadInjection and InitializeGamepadInjection for the same InputInjector instance.