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DEBUGREF_INFO_FLAGS

Specifies what information to retrieve about a debug reference object.

Syntax

public enum enum_DEBUGREF_INFO_FLAGS {
    DEBUGREF_INFO_NAME             = 0x00000001,
    DEBUGREF_INFO_TYPE             = 0x00000002,
    DEBUGREF_INFO_VALUE            = 0x00000004,
    DEBUGREF_INFO_ATTRIB           = 0x00000008,
    DEBUGREF_INFO_REFTYPE          = 0x00000010,
    DEBUGREF_INFO_REF              = 0x00000020,
    DEBUGREF_INFO_VALUE_AUTOEXPAND = 0x00010000,
    DEBUGREF_INFO_NONE             = 0x00000000,
    DEBUGREF_INFO_ALL              = 0xffffffff
};

Fields

DEBUGREF_INFO_NAME
Initialize/use the bstrName field in the structure.

DEBUGREF_INFO_TYPE
Initialize/use the bstrType field in the structure.

DEBUGREF_INFO_VALUE
Initialize/use the bstrValue field in the structure.

DEBUGREF_INFO_ATTRIB
Initialize/use the dwAttrib field in the structure.

DEBUGREF_INFO_REFTYPE
Initialize/use the dwRefType field in the structure.

DEBUGREF_INFO_REF
Initialize/use the pReference field in the structure.

DEBUGREF_INFO_VALUE_AUTOEXPAND
The value field should contain the auto-expanded value, if available, for this type of object.

DEBUGREF_INFO_NONE
Indicates that no flags are set.

DEBUGREF_INFO_ALL
Indicates a mask of the flags.

Remarks

These flags are passed to the EnumChildren and GetReferenceInfo methods to indicate which fields of the DEBUG_REFERENCE_INFO structure are to be initialized.

Used for the dwFields member of the DEBUG_REFERENCE_INFO structure to indicate which fields are used and valid when the structure is returned.

These values may be combined with a bitwise OR.

Requirements

Header: msdbg.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also