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IDebugPendingBreakpoint2::Delete

Deletes this pending breakpoint and all breakpoints bound from it.

Syntax

int Delete();

Return Value

If successful, returns S_OK; otherwise, returns an error code. Returns E_BP_DELETED if the breakpoint has been deleted.

Example

The following example shows how to implement this method for a simple CPendingBreakpoint object that implements the IDebugPendingBreakpoint2 interface.

HRESULT CPendingBreakpoint::Delete(void)
{
    HRESULT hr;

    // Verify that the pending breakpoint has not been deleted. If deleted,
    // then return hr = E_BP_DELETED.
    if (m_state.state != PBPS_DELETED)
    {
        // If the pending breakpoint has bound and has an associated bound
        // breakpoint, delete and release the bound breakpoint and set the
        // pointer to NULL.
        if (m_pBoundBP)
        {
            m_pBoundBP->Delete();
            m_pBoundBP->Release();
            m_pBoundBP = NULL;
        }
        // If the pending breakpoint did not bind and has an associated
        // error breakpoint, release the error breakpoint and set the
        // pointer to NULL.
        if (m_pErrorBP)
        {
            m_pErrorBP->Release();
            m_pErrorBP = NULL;
        }

        // Set the PENDING_BP_STATE in the PENDING_BP_STATE_INFO structure
        // to deleted.
        m_state.state = PBPS_DELETED;
    }
    else
    {
        hr = E_BP_DELETED;
    }

    return hr;
}

See also