IDebugProperty3::DestroyObjectID
Destroys the unique ID associated with this property, indicating that the caller no longer cares to identify this property uniquely from all other properties.
Syntax
Return Value
If successful, returns S_OK
; otherwise, returns an error code.
Remarks
If the debug engine doesn't need to support unique IDs for a property (because it already tracks them uniquely internally), then it can simply return E_NOTIMPL
for this method.
Unique IDs are created with a call to the CreateObjectID method when the caller wants to make sure that this property is uniquely identified among all other properties.