IDebugThread2
This interface represents a thread running in a program.
Syntax
IDebugThread2 : IUnknown
Notes for Implementers
The debug engine (DE) implements this interface to represent a thread of execution in a single program.
Notes for Callers
Call GetThread to obtain this interface representing the currently active thread.
This interface is also used in creating a breakpoint request (see BP_REQUEST_INFO).
This interface is also returned when resolving a bound or error breakpoint (see BP_RESOLUTION_INFO and BP_ERROR_RESOLUTION_INFO).
Methods in Vtable Order
The following table shows the methods of IDebugThread2
.
Method | Description |
---|---|
EnumFrameInfo | Retrieves a list of the stack frames for this thread. |
GetName | Gets the name of the thread. |
SetThreadName | Sets the name of the thread. |
GetProgram | Gets the program in which a thread is running. |
CanSetNextStatement | Determines whether the next statement can be set to the given stack frame and code context. |
SetNextStatement | Sets the next statement to the given stack frame and code context. |
GetThreadId | Gets the system thread identifier. |
Suspend | Suspends a thread. |
Resume | Resumes a thread. |
GetThreadProperties | Gets properties that describe a thread. |
GetLogicalThread | Gets the logical thread associated with this physical thread. |
Remarks
Because a single physical thread can run in multiple programs, more than one IDebugThread2
from more than one program can represent the same physical thread.
When a breakpoint or exception occurs, an event is sent by calling Event. One of the arguments to this method is an IDebugThread2
interface representing the current thread. EnumFrameInfo is used to obtain the IDebugStackFrame2 interface for the current stack frame.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll