PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 callback function (d3d12umddi.h)
BuildRaytracingAccelerationStructure performs a ray tracing acceleration structure build on the GPU.
Syntax
PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 Pfnd3d12ddiBuildRaytracingAccelerationStructure0054;
void Pfnd3d12ddiBuildRaytracingAccelerationStructure0054(
D3D12DDI_HCOMMANDLIST unnamedParam1,
const D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 *unnamedParam2
)
{...}
Parameters
unnamedParam1
A handle to the command list.
unnamedParam2
In D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054
Description of the acceleration structure to build.
Return value
None
Remarks
Can be called on graphics or compute command lists but not from bundles.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |