PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW callback function (d3d12umddi.h)
The PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW callback function creates a depth stencil view.
Syntax
PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW Pfnd3d12ddiCreateDepthStencilView;
void Pfnd3d12ddiCreateDepthStencilView(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW *unnamedParam2,
D3D12DDI_CPU_DESCRIPTOR_HANDLE DestDescriptor
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
A pointer to a D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW structure that describes the parameters that the display driver uses to create a depth stencil view.
DestDescriptor
A pointer to D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that describes the depth buffer bindings.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |