PFND3D12DDI_CREATE_SHADER_0026 callback function (d3d12umddi.h)
The user-mode display driver's PFND3D12DDI_CREATE_SHADER_0026 callback function creates a shader.
Syntax
PFND3D12DDI_CREATE_SHADER_0026 Pfnd3d12ddiCreateShader0026;
void Pfnd3d12ddiCreateShader0026(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_SHADER_0026 *unnamedParam2,
D3D12DDI_HSHADER unnamedParam3
)
{...}
Parameters
unnamedParam1
[in] A handle to the display device (graphics context) for which to create the shader.
unnamedParam2
[in] Pointer to a D3D12DDIARG_CREATE_SHADER_0026 structure that describes the shader to create.
unnamedParam3
[out] Handle to the shader that the driver created.
Return value
None
Remarks
The D3D12DDI_DEVICE_FUNCS_CORE_XXX structure contains pointers to PFND3D12DDI_CREATE_SHADER_0026 callback functions for the various shader types that the driver supports.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |