PFND3D12DDI_CREATE_TESS_SHADER_0003 callback function (d3d12umddi.h)
Create a tessellation shader.
Syntax
PFND3D12DDI_CREATE_TESS_SHADER_0003 Pfnd3d12ddiCreateTessShader0003;
void Pfnd3d12ddiCreateTessShader0003(
D3D12DDI_HDEVICE unnamedParam1,
const UINT *pShaderCode,
D3D12DDI_HROOTSIGNATURE unnamedParam3,
D3D12DDI_HSHADER unnamedParam4,
const D3D12DDIARG_TESSELLATION_IO_SIGNATURES *unnamedParam5,
D3D12DDI_CREATE_SHADER_FLAGS unnamedParam6
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
pShaderCode
Pointer to a shader code.
unnamedParam3
A root signature handle.
unnamedParam4
A shader handle.
unnamedParam5
Pointer to a D3D12DDIARG_TESSELLATION_IO_SIGNATURES structure.
unnamedParam6
Flags to create a shader.
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |