PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 callback function (d3d12umddi.h)
A user-mode display driver's PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 function simultaneously creates a heap and resource.
Syntax
PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 Pfnd3d12ddiCreateheapandresource0088;
HRESULT Pfnd3d12ddiCreateheapandresource0088(
[in] D3D12DDI_HDEVICE unnamedParam1,
[in, optional] const D3D12DDIARG_CREATEHEAP_0001 *unnamedParam2,
[in] D3D12DDI_HHEAP unnamedParam3,
[in] D3D12DDI_HRTRESOURCE unnamedParam4,
[in, optional] const D3D12DDIARG_CREATERESOURCE_0088 *unnamedParam5,
[in, optional] const D3D12DDI_CLEAR_VALUES *unnamedParam6,
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 unnamedParam7,
D3D12DDI_HRESOURCE unnamedParam8
)
{...}
Parameters
[in] unnamedParam1
A D3D12DDI_HDEVICE handle to the display device (graphics context).
[in, optional] unnamedParam2
A D3D12DDIARG_CREATEHEAP_0001 structure containing the arguments used to create a heap.
[in] unnamedParam3
The D3D12DDI_HHEAP handle to a heap.
[in] unnamedParam4
The D3D12DDI_HRTRESOURCE handle of the resource for the driver to use when it calls back into the runtime.
[in, optional] unnamedParam5
Pointer to a D3D12DDIARG_CREATERESOURCE_0088 structure with arguments used to create a resource.
[in, optional] unnamedParam6
Pointer to a D3D12DDI_CLEAR_VALUES structure with values used to optimize clear operations for the resource.
unnamedParam7
A D3D12DDI_HPROTECTEDRESOURCESESSION_0030 handle to the protected resource session to use for the resource being created. Zero indicates unprotected resources. See the Protected Resources Specification for more information.
unnamedParam8
The D3D12DDI_HRESOURCE handle to the hardware resource.
Return value
If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 (WDDM 3.0) |
Header | d3d12umddi.h |