PFND3D12DDI_DESTROYDEPTHSTENCILSTATE callback function (d3d12umddi.h)

Destroy depth stencil state.

Syntax

PFND3D12DDI_DESTROYDEPTHSTENCILSTATE Pfnd3d12ddiDestroydepthstencilstate;

void Pfnd3d12ddiDestroydepthstencilstate(
  D3D12DDI_HDEVICE unnamedParam1,
  D3D12DDI_HDEPTHSTENCILSTATE unnamedParam2
)
{...}

Parameters

unnamedParam1

A handle to the display device (graphics context).

unnamedParam2

A depth stencil state handle.

Return value

None

Requirements

Requirement Value
Header d3d12umddi.h