D3D12DDI_MESH_SHADER_TIER enumeration (d3d12umddi.h)

D3D12DDI_MESH_SHADER_TIER specifies the mesh shader tier.

Syntax

typedef enum D3D12DDI_MESH_SHADER_TIER {
  D3D12DDI_MESH_SHADER_TIER_NOT_SUPPORTED = 0,
  D3D12DDI_MESH_SHADER_TIER_1 = 10
} ;

Constants

 
D3D12DDI_MESH_SHADER_TIER_NOT_SUPPORTED
Value: 0
Mesh shading is not supported.
D3D12DDI_MESH_SHADER_TIER_1
Value: 10
The device supports mesh shader tier 1.

Remarks

See D3D12_MESH_SHADER_TIER for more information about the tiers.

See the Mesh Shader Specification for more information.

Requirements

Requirement Value
Minimum supported client Windows 10, version 2004
Header d3d12umddi.h

See also

D3D12DDI_D3D12_OPTIONS_DATA_0089