D3D12DDI_RAYTRACING_TIER enumeration (d3d12umddi.h)

A D3D12DDI_RAYTRACING_TIER value specifies the level of raytracing support provided by the graphics hardware.

Syntax

typedef enum D3D12DDI_RAYTRACING_TIER {
  D3D12DDI_RAYTRACING_TIER_NOT_SUPPORTED = 0,
  D3D12DDI_RAYTRACING_TIER_1_0 = 10,
  D3D12DDI_RAYTRACING_TIER_1_1 = 11
} ;

Constants

 
D3D12DDI_RAYTRACING_TIER_NOT_SUPPORTED
Value: 0
There is no support for raytracing on the device.
D3D12DDI_RAYTRACING_TIER_1_0
Value: 10
The device supports tier 1 raytracing.
D3D12DDI_RAYTRACING_TIER_1_1
Value: 11
The device supports tier 1.1 raytracing. Available starting with Windows 10, version 2004.

Remarks

See D3D12_RAYTRACING_TIER for a detailed description for each tier level.

See the DirectX Raytracing (DXR) functional specification for more information.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h

See also

D3D12DDI_D3D12_OPTIONS_DATA_0089