D3D12DDI_RAYTRACING_TIER enumeration (d3d12umddi.h)
A D3D12DDI_RAYTRACING_TIER value specifies the level of raytracing support provided by the graphics hardware.
Syntax
typedef enum D3D12DDI_RAYTRACING_TIER {
D3D12DDI_RAYTRACING_TIER_NOT_SUPPORTED = 0,
D3D12DDI_RAYTRACING_TIER_1_0 = 10,
D3D12DDI_RAYTRACING_TIER_1_1 = 11
} ;
Constants
D3D12DDI_RAYTRACING_TIER_NOT_SUPPORTED Value: 0 There is no support for raytracing on the device. |
D3D12DDI_RAYTRACING_TIER_1_0 Value: 10 The device supports tier 1 raytracing. |
D3D12DDI_RAYTRACING_TIER_1_1 Value: 11 The device supports tier 1.1 raytracing. Available starting with Windows 10, version 2004. |
Remarks
See D3D12_RAYTRACING_TIER for a detailed description for each tier level.
See the DirectX Raytracing (DXR) functional specification for more information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |