D3D12DDI_RESOURCE_FLAGS_0003 enumeration (d3d12umddi.h)

The D3D12DDI_RESOURCE_FLAGS_0003 enumeration specifies resource flag values.

Syntax

typedef enum D3D12DDI_RESOURCE_FLAGS_0003 {
  D3D12DDI_RESOURCE_FLAG_0003_NONE = 0x0,
  D3D12DDI_RESOURCE_FLAG_0003_RENDER_TARGET = 0x1,
  D3D12DDI_RESOURCE_FLAG_0003_DEPTH_STENCIL = 0x2,
  D3D12DDI_RESOURCE_FLAG_0003_CROSS_ADAPTER = 0x4,
  D3D12DDI_RESOURCE_FLAG_0003_SIMULTANEOUS_ACCESS = 0x8,
  D3D12DDI_RESOURCE_FLAG_0003_SHADER_RESOURCE = 0x10,
  D3D12DDI_RESOURCE_FLAG_0020_VIDEO_DECODE_REFERENCE_ONLY = 0x20,
  D3D12DDI_RESOURCE_FLAG_0020_CONTENT_PROTECTION = 0x40,
  D3D12DDI_RESOURCE_FLAG_0022_UNORDERED_ACCESS = 0x80,
  D3D12DDI_RESOURCE_FLAG_0041_ONLY_NON_RT_DS_TEXTURE_PLACEMENT = 0x100,
  D3D12DDI_RESOURCE_FLAG_0041_ONLY_RT_DS_TEXTURE_PLACEMENT = 0x200,
  D3D12DDI_RESOURCE_FLAG_0041_4MB_ALIGNED = 0x400,
  D3D12DDI_RESOURCE_FLAG_0073_SAMPLER_FEEDBACK = 0x800,
  D3D12DDI_RESOURCE_FLAG_0080_VIDEO_ENCODE_REFERENCE_ONLY = 0x1000,
  D3D12DDI_RESOURCE_FLAG_0088_RAYTRACING_ACCELERATION_STRUCTURE = 0x2000
} ;

Constants

 
D3D12DDI_RESOURCE_FLAG_0003_NONE
Value: 0x0
No flags are specified.
D3D12DDI_RESOURCE_FLAG_0003_RENDER_TARGET
Value: 0x1
When set, allows a render target view to be created for the resource.
D3D12DDI_RESOURCE_FLAG_0003_DEPTH_STENCIL
Value: 0x2
When set, allows a depth stencil view to be created for the resource.
D3D12DDI_RESOURCE_FLAG_0003_CROSS_ADAPTER
Value: 0x4
When set, allows the resource to be used for cross-adapter data.
D3D12DDI_RESOURCE_FLAG_0003_SIMULTANEOUS_ACCESS
Value: 0x8
When set, allows a resource to be accessed simultaneously by multiple different queues, devices, or processes.
D3D12DDI_RESOURCE_FLAG_0003_SHADER_RESOURCE
Value: 0x10
When set, allows a shader resource view to be created for the resource.
D3D12DDI_RESOURCE_FLAG_0020_VIDEO_DECODE_REFERENCE_ONLY
Value: 0x20
When set, this resource can only be used as a decode reference frame. It can only be written to or read by the video decode operation.
D3D12DDI_RESOURCE_FLAG_0020_CONTENT_PROTECTION
Value: 0x40
When set, the resource can be used to support content protection.
D3D12DDI_RESOURCE_FLAG_0022_UNORDERED_ACCESS
Value: 0x80
When set, allows unordered access. This value is available as a resource flag for the fallback plans.
D3D12DDI_RESOURCE_FLAG_0041_ONLY_NON_RT_DS_TEXTURE_PLACEMENT
Value: 0x100
Not currently used.
D3D12DDI_RESOURCE_FLAG_0041_ONLY_RT_DS_TEXTURE_PLACEMENT
Value: 0x200
Not currently used.
D3D12DDI_RESOURCE_FLAG_0041_4MB_ALIGNED
Value: 0x400
Not currently used.
D3D12DDI_RESOURCE_FLAG_0073_SAMPLER_FEEDBACK
Value: 0x800
When set, allows the resource to be used for sampler feedback.
D3D12DDI_RESOURCE_FLAG_0080_VIDEO_ENCODE_REFERENCE_ONLY
Value: 0x1000
When set, this resource can only be used as a video encode reference frame. It can only be written to or read by the video encode operation.
D3D12DDI_RESOURCE_FLAG_0088_RAYTRACING_ACCELERATION_STRUCTURE
Value: 0x2000
When set, the resource can be used as an acceleration structure for ray tracing.

Requirements

Requirement Value
Header d3d12umddi.h (include D3d12umddi.h)

See also

D3D12DDIARG_CREATERESOURCE_0088