D3D12DDI_RESOURCE_OPTIMIZATION_FLAGS enumeration (d3d12umddi.h)
The D3D12DDI_RESOURCE_OPTIMIZATION_FLAGS enumeration is a bitwise OR value that defines a resource's optimization flags.
Syntax
typedef enum D3D12DDI_RESOURCE_OPTIMIZATION_FLAGS {
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_NONE = 0x0,
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_SHADER_RESOURCE = 0x1,
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_UNORDERED_ACCESS = 0x2,
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_PRIMARY = 0x4,
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_DETERMINISTIC = 0x8
} ;
Constants
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_NONE Value: 0x0 No options are specified. |
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_SHADER_RESOURCE Value: 0x1 Perform shader resource optimizations. |
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_UNORDERED_ACCESS Value: 0x2 Perform unordered access view optimizations. |
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_PRIMARY Value: 0x4 Perform primary heap optimizations. |
D3D12DDI_RESOURCE_OPTIMIZATION_FLAG_DETERMINISTIC Value: 0x8 Perform deterministic optimizations. |
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |