D3D12DDI_TEXTURE_BARRIER_FLAGS_0088 enumeration (d3d12umddi.h)

The D3D12DDI_TEXTURE_BARRIER_FLAGS_0088 enumeration specifies flags for texture resource barriers.

Syntax

typedef enum D3D12DDI_TEXTURE_BARRIER_FLAGS_0088 {
  D3D12DDI_TEXTURE_BARRIER_FLAG_NONE = 0x0,
  D3D12DDI_TEXTURE_BARRIER_FLAG_DISCARD = 0x1
} ;

Constants

 
D3D12DDI_TEXTURE_BARRIER_FLAG_NONE
Value: 0x0
No flags are specified.
D3D12DDI_TEXTURE_BARRIER_FLAG_DISCARD
Value: 0x1
This flag can only be used when LayoutBefore is D3D12_BARRIER_LAYOUT_UNDEFINED. Typically, this flag is used to initialize compression metadata as part of a barrier that activates an aliased resource. The Subresource member must indicate all subresources. Without this flag, a full resource Clear, Copy or Discard is required before use.

Remarks

See Enhanced Barriers for general information.

Requirements

Requirement Value
Minimum supported client Windows 11 (WDDM 3.0)
Header d3d12umddi.h

See also

D3D12DDI_TEXTURE_BARRIER_0088