D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 enumeration (d3d12umddi.h)
Input stream flags.
Syntax
typedef enum D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 {
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE,
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY,
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT
} ;
Constants
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE No flags specified. |
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY The application must set this flag when not processing frames in order, such as seeking between frames. This should be a hint that cached filter processing from previous calls to process frames is invalid. |
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT The application must set this flag when it applies video process operations to the same set of inputs. For example, paused video where the window is being resized causing a scale. |
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h (include D3d12umddi.h) |