D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE structure (d3d12umddi.h)
Describes the GPU virtual address and stride.
Syntax
typedef struct D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
D3D12DDI_GPU_VIRTUAL_ADDRESS StartAddress;
UINT64 StrideInBytes;
} D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
Members
StartAddress
The beginning of a virtual address range.
StrideInBytes
Defines the indexing stride in bytes, such as for vertices. Only the bottom 32 bits get used. The field is 64 bits purely to make alignment of containing structures clean and obvious everywhere.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |