D3D12DDI_QUERY_DATA_PIPELINE_STATISTICS1 structure (d3d12umddi.h)
The D3D12DDI_QUERY_DATA_PIPELINE_STATISTICS1 structure describes statistics for each stage of the graphics pipeline that is used in a call to the pfnBeginEndQuery function to create a D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 query type, and in a call to pfnResolveQueryData to return information about the query.
Syntax
typedef struct D3D12DDI_QUERY_DATA_PIPELINE_STATISTICS1 {
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
UINT64 ASInvocations;
UINT64 MSInvocations;
UINT64 MSPrimitives;
} D3D12DDI_QUERY_DATA_PIPELINE_STATISTICS1;
Members
IAVertices
The number of input assembler (IA) vertices.
IAPrimitives
The number of IA primitives.
VSInvocations
The number of vertex shader (VS) invocations.
GSInvocations
The number of geometry shader (GS) invocations.
GSPrimitives
The number of GS primitives.
CInvocations
The number of clipper invocations.
CPrimitives
The number of clipper primitives.
PSInvocations
The number of pixel shader (PS) invocations.
HSInvocations
The number of hull shader (HS) invocations.
DSInvocations
The number of domain shader (DS) invocations.
CSInvocations
The number of compute shader (CS) invocations.
ASInvocations
The number of amplification shader (AS) invocations.
MSInvocations
The number of mesh shader (MS) invocations.
MSPrimitives
The number of primitives output by the MS.
Remarks
The driver associates a D3D12DDI_QUERY_DATA_PIPELINE_STATISTICS1 structure with the D3D12DDI_QUERY_TYPE_PIPELINE_STATISTICS1 query type value for the D3D12DDI_QUERY_TYPE and D3D12DDI_QUERY_HEAP_TYPE enumerations.
Requirements
Requirement | Value |
---|---|
Minimum supported server | Windows Server 2022 |
Header | d3d12umddi.h |