D3D12DDI_RENDER_PASS_ENDING_ACCESS structure (d3d12umddi.h)
Specifies the resources needed to end access to a Render Pass.
Syntax
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
Members
Type
The D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.
Resolve
The D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.
SuspendLocalRead
The D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |