D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure (d3d12umddi.h)
Specifies the resources needed to end access to a Render Pass.
Syntax
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053 Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 PreserveLocal;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053;
Members
Type
The D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053. This allows the application to directly resolve a MSAA (Multisampling anti-aliasing) surface to a separate resource at the conclusion of the Render Pass.
Resolve
The D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053.
PreserveLocal
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |