D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure (d3d12umddi.h)

Specifies the resources needed to end access to a Render Pass.

Syntax

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 {
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 Type;
  union {
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053        Resolve;
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 PreserveLocal;
  };
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053;

Members

Type

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053. This allows the application to directly resolve a MSAA (Multisampling anti-aliasing) surface to a separate resource at the conclusion of the Render Pass.

Resolve

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053.

PreserveLocal

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h