D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS structure (d3d12umddi.h)
Used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS structure, to specify the subresource to resolve while the Render Pass is ending access.
Syntax
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS {
UINT SrcSubresource;
UINT DstSubresource;
UINT DstX;
UINT DstY;
D3D12DDI_RECT SrcRect;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;
Members
SrcSubresource
A handle to the command list structure that the resolve subresource will be transitioned to at the time the Render Pass ends.
DstSubresource
A handle to the command list that the resolve subresource destination will be at the time the Render Pass ends.
DstX
The X coordinate of the left-most edge of the destination region. The width of the destination region is the same as the width of the source rectangle.
DstY
The Y coordinate of the top-most edge of the destination region. The height of the destination region is the same as the height of the source rectangle.
SrcRect
Specifies the rectangular region of the source subresource to be resolved.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |