D3D12DDI_SET_WORK_GRAPH_DESC_0108 structure (d3d12umddi.h)
A D3D12DDI_SET_WORK_GRAPH_DESC_0108 structure describes a work graph to set when the Type field of a D3D12DDI_SET_PROGRAM_DESC_0108 structure is D3D12DDI_PROGRAM_TYPE_WORK_GRAPH_0108.
Syntax
typedef struct D3D12DDI_SET_WORK_GRAPH_DESC_0108 {
D3D12DDI_PROGRAM_IDENTIFIER_0108 ProgramIdentifier;
D3D12DDI_SET_WORK_GRAPH_FLAGS_0108 Flags;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
} D3D12DDI_SET_WORK_GRAPH_DESC_0108;
Members
ProgramIdentifier
A D3D12DDI_PROGRAM_IDENTIFIER_0108 structure that identifies the program to set.
Flags
A D3D12DDI_SET_WORK_GRAPH_FLAGS_0108 enumeration that specifies flags for setting the work graph.
BackingMemory
A D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the backing memory for the work graph. The address must be 8-byte aligned.
NodeLocalRootArgumentsTable
A D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE structure that specifies the location of the local root arguments table. See the members of D3D12DDI_SHADER_NODE_0108 in a work graph definition at the DDI indicating what the local root argument table index for a given node in a work graph is, if any.
Remarks
For more information, see Work graphs.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
Header | d3d12umddi.h |