D3D12DDI_STATE_SUBOBJECT_0054 structure (d3d12umddi.h)
State objects are built out of subobjects. A subobject has a type and corresponding data.
Syntax
typedef struct D3D12DDI_STATE_SUBOBJECT_0054 {
D3D12DDI_STATE_SUBOBJECT_TYPE Type;
const void *pDesc;
} D3D12DDI_STATE_SUBOBJECT_0054;
Members
Type
A D3D12DDI_STATE_SUBOBJECT_TYPE that represents the subobject type.
pDesc
Pointer to the description, depending on Type.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |