D3D12DDI_VIDEO_ENCODE_REFERENCE_FRAMES_0080 structure (d3d12umddi.h)
The D3D12DDI_VIDEO_ENCODE_REFERENCE_FRAMES_0080 structure encapsulates the reconstructed reference images for the encoding operation.
Syntax
typedef struct D3D12DDI_VIDEO_ENCODE_REFERENCE_FRAMES_0080 {
UINT NumTexture2Ds;
D3D12DDI_HRESOURCE *hDrvTexture2Ds;
UINT *pSubresources;
} D3D12DDI_VIDEO_ENCODE_REFERENCE_FRAMES_0080;
Members
NumTexture2Ds
Number of textures in the array.
hDrvTexture2Ds
Pointer to the array of textures.
pSubresources
Pointer to an array of sub-resource indices for the reference textures in hDrvTexture2Ds. A value of NULL indicates that sub-resource 0 should be assumed for each resource. With texture arrays within a single resource, the sub-resource indices point to the array index of the first resource plane. With an array of textures in individual resources, the sub-resource index is typically zero.
Remarks
See D3D12 video encoding for general information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 (WDDM 3.0) |
Header | d3d12umddi.h |