D3D12DDIARG_CREATE_VIDEO_DECODER_0072 structure (d3d12umddi.h)
Structure used to create a video decoder.
Syntax
typedef struct D3D12DDIARG_CREATE_VIDEO_DECODER_0072 {
UINT NodeMask;
D3D12DDI_VIDEO_DECODE_CONFIGURATION_0020 Configuration;
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_DECODER_0072;
Members
NodeMask
Represents the set of nodes. For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
Configuration
The decode profile and bitstream encryption. See D3D12DDI_VIDEO_DECODE_CONFIGURATION.
hDrvProtectedResourceSession
Handle to the protected resource session acquired at object creation time.
Remarks
See the D3D Video Protected Resource Support Specification for more information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 2004 |
Header | d3d12umddi.h |
See also
D3D12DDI_VIDEO_DECODE_CONFIGURATION