D3D12DDIARG_CREATE_VIDEO_MOTION_ESTIMATOR_0060 structure (d3d12umddi.h)
Specifies the creation arguments for the video motion estimator.
Syntax
typedef struct D3D12DDIARG_CREATE_VIDEO_MOTION_ESTIMATOR_0060 {
UINT NodeMask;
DXGI_FORMAT InputFormat;
D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053 BlockSize;
D3D12DDI_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_0053 Precision;
D3D12DDI_VIDEO_SIZE_RANGE_0032 SizeRange;
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_MOTION_ESTIMATOR_0060;
Members
NodeMask
For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
InputFormat
The DXGI_FORMAT of the input and reference frames. This motion estimator may only be used with input textures of this format.
BlockSize
The search block size to use with this motion estimator. This parameter determines the number of motion vectors and difference metrics output during the resolve step. This must be a block size reported as supported by the driver.
Precision
The precision of motion vector components. This must be a precision reported as supported by the driver.
SizeRange
Indicates the minimum and maximum size of the inputs to the motion estimation operation. Actual size is provided at motion estimation time. Driver should allocate at the creation of the motion estimator to support any size within the range. This size range must be a subset of the size range supported by the driver.
hDrvProtectedResourceSession
Indicates the protected resource session to use for the motion estimator. This can inform internal allocations for the motion estimator. This value is NULL if the motion estimator will operate on unprotected resources.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1903 |
Header | d3d12umddi.h |