D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0060 structure (d3d12umddi.h)
Arguments used to create a video motion vector heap.
Syntax
typedef struct D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0060 {
UINT NodeMask;
DXGI_FORMAT InputFormat;
D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053 BlockSize;
D3D12DDI_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_0053 Precision;
D3D12DDI_VIDEO_SIZE_RANGE_0032 SizeRange;
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_MOTION_VECTOR_HEAP_0060;
Members
NodeMask
For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
InputFormat
The DXGI_FORMAT of the input and reference frames.
BlockSize
The search block size to use with this motion vector heap.
Precision
The precision of motion vector components.
SizeRange
Indicates the minimum and maximum size of the inputs to the motion vector heap creation.
hDrvProtectedResourceSession
Indicates the protected resource session to use for the motion vector heap creation.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1903 |
Header | d3d12umddi.h |