D3D12DDIARG_DISPATCH_RAYS_0054 structure (d3d12umddi.h)

Arguments used by the DispatchRays callback function.

Syntax

typedef struct D3D12DDIARG_DISPATCH_RAYS_0054 {
  D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE            RayGenerationShaderRecord;
  D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable;
  D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable;
  D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable;
  UINT                                          Width;
  UINT                                          Height;
  UINT                                          Depth;
} D3D12DDIARG_DISPATCH_RAYS_0054;

Members

RayGenerationShaderRecord

Ray generation shader record.

MissShaderTable

Miss shader table.

HitGroupTable

Hit group table.

CallableShaderTable

Callable shader table.

Width

Width of the ray.

Height

Height of the ray.

Depth

Depth of the ray.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h