D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 structure (d3d12umddi.h)
Contains the memory location of the ray tracing acceleration structure shader resource view (SRV).
Syntax
typedef struct D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 {
D3D12DDI_GPU_VIRTUAL_ADDRESS Location;
} D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042;
Members
Location
The D3D12DDI_GPU_VIRTUAL_ADDRESS that contains the memory location.
Remarks
A D3D12DDI_GPU_VIRTUAL_ADDRESS represents a virtual address in GPU memory.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h (include d3d12umddi.h) |