D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 structure (d3d12umddi.h)

Contains the memory location of the ray tracing acceleration structure shader resource view (SRV).

Syntax

typedef struct D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042 {
  D3D12DDI_GPU_VIRTUAL_ADDRESS Location;
} D3D12DDIARG_RAYTRACING_ACCELERATION_STRUCTURE_SHADER_RESOURCE_VIEW_0042;

Members

Location

The D3D12DDI_GPU_VIRTUAL_ADDRESS that contains the memory location.

Remarks

A D3D12DDI_GPU_VIRTUAL_ADDRESS represents a virtual address in GPU memory.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h (include d3d12umddi.h)