D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT structure (d3d12umddi.h)
The D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT structure describes the layout of a row-major resource.
Syntax
typedef struct D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT {
UINT RowPitch;
UINT SlicePitch;
} D3D12DDIARG_ROW_MAJOR_RESOURCE_LAYOUT;
Members
RowPitch
The length in bytes of the pitch, or width, of one row of the resource.
SlicePitch
The distance in bytes from the beginning of one depth level to the next. Slice pitch is only used for 3D texture data as it has no meaning for the other resource types.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |